Phantom Claw- Summon Hand of Death to attack frontal
enemies. Press "Normal Attack" to attack continously up to 4 times.
Dark elemental. Mag attack.
Cooldown: 15 seconds
Level 1: 291%+58 with full hit
Chain Claw- Use this skill directly or press
"Special Attack' key when landing after "Phantom Claw",
"Rampage Claw" or "Phantom's Rage" skills. Summon Hand of
Death from the ground to attack enemy. Dark elemental, magical damage.
Cooldown: 10 seconds
Level 1: 200%+46
Revenge Hand- Summon a spirit zone 4m in the frontal
direction. Hand of death will pull enemy into the spirit zone and explode. Dark
elemental magical attack.
Cooldown: 25 seconds
Level 1: 334%+ 446
Rampage Claw- Attack 3 times with Hand of Death. The last
hit will have a certain change to stun/faint target. Dark elemental. Magical
attack.
Cooldown: 18 seconds
Level 1: 787%+1321, additional faint rate +50%
Phantom's Avenger (Ultimate)- Summon spirit to posses herself. Become
invincible for a certain duration, with speed increase. While summoning, any
enemies which come close will receive high dmg. Dark mag attack. Lv1:
1611%+21232, Speed increase 30%. Cooldown reduction 30%. Duration 15 seconds.
While casting this skill, damage received is reduced by 50%.
Spirit Spread- Press "Normal Attack" after using
"Spinning Step". Shoot a spike forward. The spike will grow more
spike and deal additional damage before disappearing. Dark elemental, mag
attack. While casting this, "Puppet Soul" can be used.
Cooldown: 13 seconds
Level 1: 226%+37
Phantom's Rage- Use this skill directly or press
"Normal Attack" key while in air to activate. Summon Hand of Death to
attack the ground up to 4 times. Dark elemental, Magical damage. Range 7
meters.
Cooldown: 17 seconds.
Level 1: 88%+35 per hit
Blitz Claw- Directly use this skills or use it during
"Spinning Step"by pressing "Jump" key. Summon a Hand of
Death to attack enemy, and evade enemy's attack by jumping backwards. After
that, "Ghost Kick" or "Phantom's Rage" can be used while in
Air. After hitting a target up to 2 times, the damage will be reduced to a 20%
only. Grant invincibility status while jumping. Dark elemental, Magical attack.
Cooldown: 15 seconds
Level 1: 320%+247
Resent Area- Creates a spirit zone around the caster. Hand
of death will attack enemy every 2 seconds. Dark elemental, magical damage.
Cooldown 40 seconds
Level 1: 180%+148 per hit, duration 15 seconds
Increase Soul- After casting, this skill cannot be
cancelled. HP will be reduced gradually to boost attack. If HP is lower than 1,
this effect will disappear automatically.
Cooldown: 0 second
Level 1: Magic attack 7%+246 inc, HP is reduced by 90 every 2
seconds
Stigma of Curse- Throw Curse Talisman to attack enemy,
Targets will be "Imprinted". After that, certain skills will
automatically hit Imprinted targets. If this skill is used again, the previous
Imprint status will be cancelled. Dark elemental, magical damage. Range 7 meters.
Cooldown: 10 seconds
Level 1: 226%+37. Duration 17 seconds
Summon Puppet- If Imprinted targets are within 10 meters
from the caster, this skill can be activated. If the imprinted target is more
than 15 meters away from the caster, the skill effect is negated. Summon a
voodoo doll in front of each target with Imprinted status. The voodoo dolls
have similar ability as their targets, but they receive additional damage.
Cooldown: 10 seconds.
Level 1: 7% additional damage. duration 10 seconds.
Ghost Scream- Directly use this skills or use it during
"Spinning Step"by pressing "Special Attack" key. Throw
Talisman in 8 directions to dmg enemies and induce "Delay" status. If
the target has "Imprinted" status, increase the number of Talisman
equal to the amount. Dark elemental mag dmg. "Delay" status reduce
30% movement speed, but will recover to 10%. Duration 3 seconds, range 7
meters. "Puppet Soul" can be used during this skill.
Cooldown: 12 seconds.
Level 1: 40%+19
Grudge Formation- Create a force field around herself to boost
allies stats while dealing dmg. Dark elemental mag dmg. Cooldown 45 seconds.
Lv1: 353%+448. Dark resist of ally is increased by 7%. Attack of ally is
increased by 5%. Enemy's superarmor destruction is reduced by 100%.
Spirit Paper- Throw 4 bird-shaped talisman in the frontal
direction to attack enemy and induce "Curse" status on them. Cursed
targets will deplete Hp whenever they attack. If the target also has
"Imprinted" status, the Curse count will be increased by the same
amount as the imprint status. Each talisman deal dark magical dmg. Cooldown 13
seconds Lv1: 57%+9 each. Curse status deal dmg of 100% mag att. Curse effect
duration 10 seconds, Curse effect Cooldown 2 seconds, range 7 meters.
Cling Snake- Throw 3 paper snakes to attack enemy.
Targets will receive continous damage over time, and "Delay" status
will be induced. Dark elemental, magical dmg. "Delay" status causes
30% movement speed reduction, but it will recover to 10%. Range 7 meters.
Cooldown: 17 seconds.
Level 1: 127%+37, duration 5 seconds
Soul Gate- Summon a portal which connects to the
Spirit World. The portal will open for a certain duration and Spirits which
will inflict "Curse" status will be released from the portal to
attack enemies. If there are "Imprinted" targets, the amount of spirits
released will be increased by that amount. Dark elemental. mag dmg.
Cooldown: 35 seconds
Level 1: Gate's HP is 200% of caster's HP. 84%+83 each. Curse
status will induce damage of 100% mag attack. Curse status duration 10 seconds.
Curse status cooldown 2 seconds. Range 10 meters.
Beast Spirit- Summon a Wolf Soul and attack enemy. The
Wolf Soul will howl and induce "Curse" status on surrouding targets.
Dark elemental, mag dmg. Curse status will cause dmg of 50% mag attack.
Cooldown: 27 seconds.
Level 1: 759%+1274. Curse status will induce damage of 100% mag
attack. Curse status cooldown 2 seconds.
Dragon's Soul (Ultimate)- Summon a soul-absorbing zone in the frontal
direction and inflict "Delay" status on surrounding enemies. When it
has absorbed enough souls, a Skull Dragon will be summoned from the dark zone
and deal huge damage to the surrouding. Dark elemental, mag dmg.
Cooldown: 125 seconds
Level 1: 1706%+25479. Delay status causes 30% movement speed
reduction, but it will recover to 10%. Duration 4 seconds. Cursed target will
receive 15% additional damage.
Strong Curse- "Cursed" target will receive
additional dmg.
Level 1: Paralyze resist reduce by 15%, dark resist reduce by
10% Lv2: Paralyze resist reduce by 20%, dark resist reduce by 15%.
Comment: I think this skill will be added later just like what
they did with Brave for Swordmaster.